// Fig. 3.12: AdditionApplet.java // Adding two floating-point numbers import java.awt.Graphics; // import class Graphics import javax.swing.*; // import package javax.swing public class AdditionApplet extends JApplet { double sum; // sum of the values entered by the user public void init() { String firstNumber, // first string entered by user secondNumber; // second string entered by user double number1, // first number to add number2; // second number to add // read in first number from user firstNumber = JOptionPane.showInputDialog( "Enter first floating-point value" ); // read in second number from user secondNumber = JOptionPane.showInputDialog( "Enter second floating-point value" ); // convert numbers from type String to type double number1 = Double.parseDouble( firstNumber ); number2 = Double.parseDouble( secondNumber ); // add the numbers sum = number1 + number2; } public void paint( Graphics g ) { // draw the results with g.drawString g.drawRect( 15, 10, 270, 20 ); g.drawString( "The sum is " + sum, 25, 25 ); } } /************************************************************************** * (C) Copyright 1999 by Deitel & Associates, Inc. and Prentice Hall. * * All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/