[ Formal Data | Course Tools | Syllabus & Schedule | Course Books | Course Materials | CourseWeb | Links ]
Lecture | Objectives | Readings | Handouts | Examples |
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Lecture 1 Introduction Introduction to Java Applets |
Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design. Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane. |
Newman and Lamming Lewis and Rieman Therac-25
Incident Deitel&Deitel |
Slides | WelcomeApplet.html WelcomeApplet2.html WelcomeLines.html |
Lecture 2 Human Virtual Machine Graphics Presentation in Java |
The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions. Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons. |
Newman and Lamming Deitel&Deitel Shneiderman Preece-Rogers-Sharp |
Slides | Main examples: ShowColors.html Fonts.html Metrics.html LinesRectsOvals.html Extras: |
Lecture 3 Interaction Styles Introduction to Servlets |
Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces. Client-Server approach, WWW as a client-server platform. HTTP protocol. Servlets. Simple Servlet Example. Forms and form data. Processing form data with doPost. |
Newman and Lamming Deitel&Deitel Shneiderman: |
Slides | |
Lecture 4 Interactive Programming Dialog Programming in Java; Java Event Processing and Widgets |
Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming. Modal Input Dialog. Modal dialogs: JOptionPane. Java Event Processing. AWT and Swing. Widgets. Button class. |
Newman and Lamming A tutorial on MVC design patter D&D |
Slides | |
Lecture 5 Anatomy of the Interactive System Design Process |
Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes. Mapping between Java applets and applications. Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons. |
Newman and Lamming Lewis and Rieman D&D Preece-Rogers-Sharp Shneiderman |
Slides | LabelTest.html ShowColors2.java TextFieldTest.java CheckBoxTest.java RadioButtonTest.java |
Lecture 6 Heuristic Analysis Java Lists and Layouts |
Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis List. Combo box. Managing layouts. Nested panels. |
Newman and Lamming Lewis and Rieman Preece-Rogers-Sharp |
Slides | ComboBoxTest.java ListTest.java bug1.GIF bug2.GIF travelbug.gif buganim.gif MultipleSelection.java TextAreaDemo.java FlowLayoutDemo.java BorderLayoutDemo.java GridLayoutDemo.java PanelDemo.java KeyDemo.java |
Lecture 7 User Studies Session Tracking |
Overview of User Studies. Interviews. Observations. Questionnaires. Experiments. Session tracking with cookies. Session tracking with Session object. |
Newman and Lamming Lewis and Rieman D&D |
Slides | BookRecommendation1.html SelectLanguage1.html CookieExample.java BookRecommendation2.html SelectLanguage2.html SessionExample.java |
Lecture 8 Task Analysis and Task-centered design. |
Understanding and modeling user activities. Task models. Systems analysis. The use of task models. Task-centered design. Plagiarizm and creativity in design. |
Newman and Lamming Lewis and Rieman: Preece-Rogers-Sharp |
Slides | |
Lecture 9 Extended Interface: |
10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help. |
Lewis and Rieman Shneiderman: |
Slides
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Lecture 10 Analysis, Prototyping, Evaluation |
Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Prototyping. Informal testing and field tests. |
Newman and Lamming Shneiderman: |
Slides | |
Self Study Case Study |
Case Study in Interactive System Design |
Newman and Lamming Case Study A |
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Lecture 11 Accommodating to Individual Users |
Interaction and adaptation. Dimensions of differences. Adaptive systems and user modeling. | Shneiderman Chapter 1 |
Slides | |
Lecture 12 Hypermedia and WWW |
Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web | Shneiderman Chapter 15 |
Slides | |
Lecture 13 Design Approaches and Guidelines Innovative Interfaces |
Conceptual Design. User-Centered Design. Design guidelines Direct Manipulation. Programming by demonstration. Information Visualization. Virtual Reality. |
Newman and Lamming |
Slides |
Copyright © 2005 Peter Brusilovsky