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INFSCI 2470 - Interactive System Design

(Spring 2007, CRN 16668)


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INFSCI 2470 Course Materials

The materials for the future lectures are "best guess" and provided for better planning

Lecture Objectives Readings Assignments

January 9, 2007

Lecture 1

Introduction

Introduction to Java Applets

Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design.

Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane.

Newman and Lamming
Chapter 1

Lewis and Rieman
Introduction

Therac-25 Incident
Vincennes Incident
London Ambulance Incident

Deitel&Deitel
Chapter 3

Homework 0 issued

January 16, 2007

Lecture 2

Human Virtual Machine

Graphics Presentation in Java

The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions.

Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons.

Newman and Lamming
Chapter 3

Deitel&Deitel
Chapter 11

Shneiderman
Chapter 1

Preece-Rogers-Sharp
Chapter 3

Homework 1 issued

Homework 0 due

January 23, 2007

Lecture 3

Interaction Styles

Introduction to Servlets

Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces.

Client-Server approach, WWW as a client-server platform. HTTP protocol. Servlets. Simple Servlet Example. Forms and form data. Processing form data with doPost.

Newman and Lamming
Chapter 12

Deitel&Deitel
Chapter 19 (corresponding sections)

Shneiderman:
Chapter 7

Homework 2 issued

Homework 1 due

January 30, 2007

Lecture 4

Interactive Programming

Dialog Programming in Java; Java Event Processing and Widgets

Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming.

Modal Input Dialog. Modal dialogs: JOptionPane. Java Event Processing. AWT and Swing. Widgets. Button class.

Newman and Lamming
Chapter 11

A tutorial on MVC design patter

D&D
Chapter 2; Chapter 12 (corresponding sections)

February 6, 2007

Lecture 5

Anatomy of the Interactive System Design Process

Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes.

Mapping between Java applets and applications. Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons.

Newman and Lamming
Chapters 2 and 4

Lewis and Rieman
Chapter 1

D&D
Chapter 12 (corresponding sections)

Preece-Rogers-Sharp
Chapter 6

Shneiderman
Chapter 3

Homework 3 issued

Homework 2 due

February 13, 2007

Lecture 8

Task Analysis and Task-centered design.

Java Lists and Layouts

Understanding and modeling user activities. Task models. Systems analysis. The use of task models. Task-centered design. Plagiarizm and creativity in design.

List. Combo box. Managing layouts. Nested panels.

Newman and Lamming
Chapter 6

Lewis and Rieman:
Chapter 2

Preece-Rogers-Sharp
Chapter 7

Homework 3 design due

February 20, 2007

Lecture 6

Heuristic Analysis

Advanced Interaction Techniques

Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis

Direct Manipulation. Programming by demonstration. Tangible interfaces

Newman and Lamming
Section 8.6

Lewis and Rieman
Chapter 4: Introduction and 4.3

Preece-Rogers-Sharp
Section 13.46

Reading project issued

Evaluation project issued

Homework 3 due

February 27, 2007

Lecture 9

Extended Interface:
Help, Manuals, Training

10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help..

Lewis and Rieman
Chapter 7

Adaptive Help Systems

Shneiderman:
Chapter 12

USTAD project issued

Final project issued

March 6, 2007

Spring Break

March 13, 2007

Paper Project Presentation

First paper project presentation: Mobile and ubiquitous interfaces Newman and Lamming
Case Study A
First paper summary due

March 20, 2007

Lecture 7

User Studies

Evaluation project presentation

Overview of User Studies. Interviews. Observations. Questionnaires. Experiments.

Newman and Lamming
Chapters 5 and 10

Lewis and Rieman
Chapter 5

Shneiderman
Chapter 6: 6.1-6.3

Evaluation project due

March 27, 2007

Lecture 10

Analysis, Prototyping, Evaluation

USTAD project presentation

Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Prototyping. Informal testing and field tests.

Newman and Lamming
Chapter 8-9

Lewis and Rieman
Chapter 3 and 4

Shneiderman:
Chapter 2

USTAD project due

April 3, 2007

Lecture 11

Accommodating to Individual Users

Interaction and adaptation. Dimensions of differences. Adaptive systems and user modeling. Shneiderman
Chapter 1

April 10, 2007

Paper Project Presentation

Second paper project presentation: Personalized and adaptive interfaces Second paper summary due

April 17, 2007

Lecture 12

Virtual Environments

Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web. Virtual Reality and Augmented Reality

Shneiderman
Chapters 6 and 15

 
April 24, 2007

Final project presentation

Final project due

Copyright © 2006 Peter Brusilovsky