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INFSCI 2470 - Interactive System Design

(Fall 2008, CRN 27980)


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INFSCI 2470 Course Plan

The materials for the future lectures are "best guess" and provided for better planning

Lecture Objectives Readings Assignments

August 27, 2008

Lecture 1

Introduction

Introduction to Java Applets

Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design.

Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane.

Newman and Lamming
Chapter 1

Lewis and Rieman
Introduction

Therac-25 Incident
Vincennes Incident
London Ambulance Incident

Deitel&Deitel
Chapter 3

Assignment 1 issued

September 3, 2008

Lecture 2

Human Virtual Machine

Graphics Presentation in Java

The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions.

Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons.

Newman and Lamming
Chapter 3

Deitel&Deitel
Chapter 11

Shneiderman
Chapter 1

Preece-Rogers-Sharp
Chapter 3

Assignment 2 issued

Assignment 1 due

September 10, 2008

Lecture 3

Interaction Styles

Introduction to Servlets

Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces.

Client-Server approach, WWW as a client-server platform. HTTP protocol. Servlets. Simple Servlet Example. Forms and form data. Processing form data with doPost.

Newman and Lamming
Chapter 12

Deitel&Deitel
Chapter 19 (corresponding sections)

Shneiderman:
Chapter 7

Assignment 3 issued

Assignment 2 due

September 17, 2008

Lecture 4

Interactive Programming

Dialog Programming in Java; Java Event Processing and Widgets

Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming.

Modal Input Dialog. Modal dialogs: JOptionPane. Java Event Processing. AWT and Swing. Widgets. Button class.

Newman and Lamming
Chapter 11

A tutorial on MVC design patter

D&D
Chapter 2; Chapter 12 (corresponding sections)

Reading project issued

September 24, 2008

Lecture 5

Anatomy of the Interactive System Design Process

Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes.

Mapping between Java applets and applications. Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons.

Newman and Lamming
Chapters 2 and 4

Lewis and Rieman
Chapter 1

D&D
Chapter 12 (corresponding sections)

Preece-Rogers-Sharp
Chapter 6

Shneiderman
Chapter 3

Assignment 4 issued

Assignment 3 due

October 1, 2008

Lecture 6

Heuristic Analysis

Java Lists and Layouts

Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis

List. Combo box. Managing layouts. Nested panels.

Newman and Lamming
Section 8.6

Lewis and Rieman
Chapter 4: Introduction and 4.3

Preece-Rogers-Sharp
Section 13.4

Assignment 4 design due

Evaluation project issued

October 8, 2008

Lecture 7

User Studies

Lecture 13

Advanced Interaction Techniques

Overview of User Studies. Interviews. Observations. Questionnaires. Experiments.

Direct Manipulation. Programming by demonstration. Tangible interfaces

Newman and Lamming
Chapters 5 and 10

Lewis and Rieman
Chapter 5

Shneiderman
Chapter 6: 6.1-6.3

Final project issued

Assignment 4 due

October 15, 2008

Lecture 8

Task Analysis and Task-centered design

Understanding and modeling user activities. Task models. Systems analysis. The use of task models. Task-centered design. Plagiarizm and creativity in design.

Newman and Lamming
Chapter 6

Lewis and Rieman:
Chapter 2

Preece-Rogers-Sharp
Chapter 7

October 22, 2008

Paper Project Presentation

Lecture 10

Analysis, Prototyping, Evaluation

Paper project presentation

Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Prototyping. Informal testing and field tests.

Newman and Lamming
Chapter 8-9

Lewis and Rieman
Chapter 3 and 4

Shneiderman:
Chapter 2

Paper summary due

October 29, 2008

No Lecture

Work on the Final Project

Newman and Lamming
Case Study A

November 5, 2008

Lecture 9

Extended Interface:
Help, Manuals, Training

Evaluation project presentation

10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help..

Lewis and Rieman
Chapter 7

Adaptive Help Systems

Shneiderman:
Chapter 12

Evaluation project due

November 12, 2008

Professional Presentations

Professional Presentations due

November 19, 2008

Lecture 11

Accommodating to Individual Users

Interaction and adaptation. Dimensions of differences. Adaptive systems and user modeling.

Shneiderman
Chapter 1

November 26, 2008

Thanksgiving Break

December 5, 2008

Lecture 12

Virtual Environments

Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web. Virtual Reality and Augmented Reality

Shneiderman
Chapters 6 and 15

 
December 10, 2008

Final project presentation

Final project due

Copyright © 2008 Peter Brusilovsky