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INFSCI 2470 - Interactive System Design

(Spring 2009, CRN 26370)

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INFSCI 2470 Course Materials

The materials for the future lectures are "best guess" and provided for better planning

Lecture Objectives Readings Assignments

January 8, 2009

Lecture 1


Introduction to Java Applets

Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design.

Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane.

Newman and Lamming
Chapter 1

Lewis and Rieman

Therac-25 Incident
Vincennes Incident
London Ambulance Incident

Chapter 3

Homework 1 issued

Professioinal Presentation Project issued

January 15, 2009

Lecture 2

Human Virtual Machine

Graphics Presentation in Java

The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions.

Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons.

Newman and Lamming
Chapter 3

Chapter 11

Chapter 1

Chapter 3

Homework 2 issued

Homework 1 due

January 22, 2009

Lecture 3

Interaction Styles

Lecture 13

Advanced Interaction Techniques

Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces.

Direct Manipulation. Programming by demonstration. Tangible interfaces

Newman and Lamming
Chapter 12

Chapter 19 (corresponding sections)

Chapter 7

Homework 3 issued

Homework 2 due

January 29, 2009

Lecture 4

Interactive Programming

Introduction to Servlets

Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming.

Client-Server approach, WWW as a client-server platform. HTTP protocol. Servlets. Simple Servlet Example. Forms and form data. Processing form data with doPost.

Newman and Lamming
Chapter 11

A tutorial on MVC design patter

Chapter 2; Chapter 12 (corresponding sections)

Research Reading Project issued

February 5, 2009

Lecture 5

Anatomy of the Interactive System Design Process

Dialog Programming in Java; Java Event Processing and Widgets

Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes.

Modal Input Dialog. Modal dialogs: JOptionPane. Java Event Processing. AWT and Swing. Widgets. Button class.

Newman and Lamming
Chapters 2 and 4

Lewis and Rieman
Chapter 1

Chapter 12 (corresponding sections)

Chapter 6

Chapter 3

Homework 3 design due

February 12, 2009

Lecture 6

Heuristic Analysis

Java Lists and Layouts

Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis

List. Combo box. Managing layouts. Nested panels.

Newman and Lamming
Section 8.6

Lewis and Rieman
Chapter 4: Introduction and 4.3

Section 13.46

Evaluation project issued

Homework 3 due

Homework 4 issued

February 19, 2009

Lecture 7

User Studies

Java Applications, Selection widgets

Overview of User Studies. Interviews. Observations. Questionnaires. Experiments.

Mapping between Java applets and applications. Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons.

Newman and Lamming
Chapters 5 and 10

Lewis and Rieman
Chapter 5

Chapter 6: 6.1-6.3

Final project issued

Homework 4 design due

February 26, 2009

Lecture 8

Task Analysis and Task-centered design.

Understanding and modeling user activities. Task models. Systems analysis. The use of task models. Task-centered design. Plagiarizm and creativity in design.

Newman and Lamming
Chapter 6

Lewis and Rieman:
Chapter 2

Chapter 7

Homework 4 due

Topic for professional presentation selected

March 5, 2009

Evaluation project presentation

Group Heuristic Evaluation Project presentation Newman and Lamming
Case Study A
Evaluation project due

Final project topic selected

March 12, 2009

Spring Break

March 19, 2009

Paper Project Presentation

Paper project presentation: Personalized, adaptive, and social interfaces Research Paper Summary due

March 26, 2009

Lecture 9

Extended Interface:
Help, Manuals, Training

First Professional Presentation Slot

10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help.

Lewis and Rieman
Chapter 7

Adaptive Help Systems

Chapter 12

Professional Presentations due

April 2, 2009

Lecture 10

Analysis, Prototyping, Evaluation

Second Professional Presentation Slot

Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Prototyping. Informal testing and field tests.

Newman and Lamming
Chapter 8-9

Lewis and Rieman
Chapter 3 and 4

Chapter 2

April 9, 2009

Lecture 11

Accommodating to Individual Users

Third Professional Presentation Slot

Interaction and adaptation. Dimensions of differences. Adaptive systems and user modeling. Shneiderman
Chapter 1


April 16, 2009

Lecture 12

Virtual Environments

Fourth Professional Presentation Slot

Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web. Virtual Reality and Augmented Reality

Chapters 6 and 15

April 23, 2009

Final project presentation

Final project presentations due

(Final project installation due April 26, 2009)

Copyright © 2009 Peter Brusilovsky