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The materials for the future lectures are "best guess" and provided for better planning
Lecture | Objectives | Readings | Assignments |
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January 11, 2016 Lecture 1 Introduction Introduction to Java Applets |
Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design. Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane. |
Newman and Lamming Lewis and Rieman Shneiderman Therac-25
Incident Deitel&Deitel |
Homework 1 issued |
January 25, 2016 Lecture 2 Human Virtual Machine Graphics Presentation in Java |
The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions. Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons. |
Newman and Lamming Preece-Rogers-Sharp Deitel&Deitel |
Homework 2 issued Homework 1 due |
February 1, 2016 Lecture 3 Interaction Styles Introduction to Servlets |
Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces. Client-Server approach, WWW as a client-server platform. HTTP protocol. Servlets. Simple Servlet Example. Forms and form data. Processing form data with doPost. |
Newman and Lamming Shneiderman Deitel&Deitel |
Homework 3 issued Homework 2 due |
February 8, 2016 Lecture 4 Interactive Programming Dialog Programming in Java; Java Event Processing and Widgets |
Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming. Modal Input Dialog. Modal dialogs: JOptionPane. Java Event Processing. AWT and Swing. Widgets. Button class. |
Newman and Lamming A tutorial on MVC design patter D&D |
Homework 3 design due |
February 15, 2016 Lecture 5 Anatomy of the Interactive System Design Process Java Applications, Selection widgets |
Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes. Mapping between Java applets and applications. Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons. |
Newman and Lamming Lewis and Rieman Preece-Rogers-Sharp Shneiderman D&D
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Homework 3 due Homework 4 issued
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February 22, 2016 Lecture 6 Heuristic Analysis Java Lists and Layouts |
Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis List. Combo box. Managing layouts. Nested panels. |
Newman and Lamming Lewis and Rieman Preece-Rogers-Sharp D&D
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Homework 4 design due Final project groups reported Evaluation project issued |
February 29, 2016 Lecture 7 User Studies |
Overview of User Studies. Interviews. Observations. Comtextual Enquires. Questionnaires. Experiments. |
Newman and Lamming Lewis and Rieman Shneiderman
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Homework 4 due Final project topic reported |
March 7, 2016 |
Spring Break |
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March 14, 2016 Lecture 8 Task Analysis and Task-centered design.
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Understanding and modeling user activities. Task models. Systems analysis.
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Newman and Lamming Lewis and Rieman: Preece-Rogers-Sharp
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Evaluation project due
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March 21, 2016 Lecture 9 Extended Interface: First Project Design Presentation Slot |
10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help.
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Lewis and Rieman Shneiderman: |
Final Project Design Due |
March 28, 2016 Lecture 10 Interface Analysis and Evaluation Second Project Design Presentation Slot |
Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Informal testing and field tests.
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Newman and Lamming Shneiderman: |
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April 4, 2016 Lecture 11 Accommodating to Individual Users |
Interaction and adaptation. Dimensions of differences. Adaptive systems | Shneiderman |
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April 11, 2016 Lecture 12 Virtual Environments
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Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web. Virtual Reality and Augmented Reality |
Shneiderman Jacobson's |
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April 18, 2016
Lecture 13 Advanced Interaction Techniques |
Direct Manipulation. Programming by demonstration. Tangible interfaces | Shneiderman |
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April 25, 2016 Final project presentation |
Final project presentations, reports. and installations due |