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INFSCI 2470 - Interactive System Design

(Spring 2016, CRN 15165)


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INFSCI 2470 Course Materials

The materials for the future lectures are "best guess" and provided for better planning

Lecture Objectives Readings Assignments

January 11, 2016

Lecture 1

Introduction

Introduction to Java Applets

Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design.

Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane.

Newman and Lamming
Chapter 1

Lewis and Rieman
Introduction

Shneiderman
Chapter 1
: 1.1-1.4, 1.6

Therac-25 Incident
Vincennes Incident
London Ambulance Incident

Deitel&Deitel
Chapter 3

Homework 1 issued

January 25, 2016

Lecture 2

Human Virtual Machine

Graphics Presentation in Java

The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions.

Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons.

Newman and Lamming
Chapter 3

Preece-Rogers-Sharp
Chapter 3

Deitel&Deitel
Chapter 11

Homework 2 issued

Homework 1 due

February 1, 2016

Lecture 3

Interaction Styles

Introduction to Servlets

Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces.

Client-Server approach, WWW as a client-server platform. HTTP protocol. Servlets. Simple Servlet Example. Forms and form data. Processing form data with doPost.

Newman and Lamming
Chapter 12

Shneiderman
Chapter 7

Deitel&Deitel
Chapter 19 (corresponding sections)

Homework 3 issued

Homework 2 due

February 8, 2016

Lecture 4

Interactive Programming

Dialog Programming in Java; Java Event Processing and Widgets

Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming.

Modal Input Dialog. Modal dialogs: JOptionPane. Java Event Processing. AWT and Swing. Widgets. Button class.

Newman and Lamming
Chapter 11

A tutorial on MVC design patter

D&D
Chapter 2; Chapter 12 (corresponding sections)

Homework 3 design due
Final project issued

February 15, 2016

Lecture 5

Anatomy of the Interactive System Design Process

Java Applications, Selection widgets

Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes.

Mapping between Java applets and applications. Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons.

 

Newman and Lamming
Chapters 2 and 4

Lewis and Rieman
Chapter 1

Preece-Rogers-Sharp
Chapter 6

Shneiderman
Chapter 3

D&D
Chapter 12 (corresponding sections)

 

Homework 3 due

Homework 4 issued

 

February 22, 2016

Lecture 6

Heuristic Analysis

Java Lists and Layouts

Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis

List. Combo box. Managing layouts. Nested panels.

Newman and Lamming
Section 8.6

Lewis and Rieman
Chapter 4: Introduction and 4.3

Preece-Rogers-Sharp
Section 13.46

D&D
Chapter 12 (corresponding sections)

 

Homework 4 design due

Final project groups reported

Evaluation project issued

February 29, 2016

Lecture 7

User Studies

Overview of User Studies. Interviews. Observations. Comtextual Enquires. Questionnaires. Experiments.

Newman and Lamming
Chapters 5 (Chapter 10 optional)

Lewis and Rieman
Chapter 5

Shneiderman
Chapter 4

 

Homework 4 due

Final project topic reported

March 7, 2016

Spring Break

March 14, 2016

Lecture 8

Task Analysis and Task-centered design.

 

 

Understanding and modeling user activities. Task models. Systems analysis.

 

 

Newman and Lamming
Chapter 6

Lewis and Rieman:
Chapter 2

Preece-Rogers-Sharp
Chapter 7

 

Evaluation project due

 

March 21, 2016

Lecture 9

Extended Interface:
Help, Manuals, Training

First Project Design Presentation Slot

10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help.

 

Lewis and Rieman
Chapter 7

Adaptive Help Systems

Shneiderman:
Chapter 13

Final Project Design Due

March 28, 2016

Lecture 10

Interface Analysis and Evaluation

Second Project Design Presentation Slot

Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Informal testing and field tests.

 


Newman and Lamming
Chapter 8-9

Lewis and Rieman
Chapter 3 and 4

Shneiderman:
Chapter 2

April 4, 2016

Lecture 11

Accommodating to Individual Users

Interaction and adaptation. Dimensions of differences. Adaptive systems

Shneiderman
Chapter 1: 1.5

Content in Topolor

 

April 11, 2016

Lecture 12

Virtual Environments

 

Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web. Virtual Reality and Augmented Reality

Shneiderman
Chapters 6: 6.4-6.6

Jacobson's
Virtial Worlds Lecture

 
April 18, 2016

Lecture 13

Advanced Interaction Techniques

Direct Manipulation. Programming by demonstration. Tangible interfaces

Shneiderman
Chapter 6: 6.1-6.3

 

April 25, 2016

Final project presentation

Final project presentations, reports. and installations due

Copyright © 2016 Peter Brusilovsky