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INFSCI 2470 - Interactive System Design

(Spring 2017, CRN 14942)


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INFSCI 2470 Course Plan

The materials for the future lectures are "best guess" and provided for better planning

Lecture Objectives Readings Assignments

January 9, 2017

Lecture 1

Introduction

Introduction to Java Applets

Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design.

Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane.

Newman and Lamming
Chapter 1

Lewis and Rieman
Introduction

Shneiderman
Chapter 1
: 1.1-1.4, 1.6

Therac-25 Incident
Vincennes Incident
London Ambulance Incident
Overdose Incident

Deitel&Deitel
Chapter 3

Homework 1 issued

January 23, 2017

Lecture 2

Human Virtual Machine

Graphics Presentation in Java

The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions.

Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons.

Newman and Lamming
Chapter 3

Preece-Rogers-Sharp
Chapter 3

Deitel&Deitel
Chapter 11

Homework 2 issued

Homework 1 due

January 30, 2017

Lecture 3

Interaction Styles

Introduction to Servlets

Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces.

Client-Server approach, WWW as a client-server platform. HTTP protocol. Servlets. Simple Servlet Example. Forms and form data. Processing form data with doPost.

Newman and Lamming
Chapter 12

Shneiderman
Chapter 7

Deitel&Deitel
Chapter 19 (corresponding sections)

Homework 3 issued

Homework 2 due

February 6, 2017

Lecture 4

Interactive Programming

Dialog Programming in Java; Java Event Processing and Widgets

Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming.

Modal Input Dialog. Modal dialogs: JOptionPane. Java Event Processing. AWT and Swing. Widgets. Button class.

Newman and Lamming
Chapter 11

A tutorial on MVC design patter

D&D
Chapter 2; Chapter 12 (corresponding sections)

Homework 3 design due
Final project issued

February 13, 2017

Lecture 5

Anatomy of the Interactive System Design Process

Java Applications, Selection widgets

Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes.

Mapping between Java applets and applications. Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons.

 

Newman and Lamming
Chapters 2 and 4

Lewis and Rieman
Chapter 1

Preece-Rogers-Sharp
Chapter 6

Shneiderman
Chapter 3

D&D
Chapter 12 (corresponding sections)

 

Homework 3 due

Homework 4 issued

 

February 20, 2017

Lecture 6

Heuristic Analysis

Java Lists and Layouts

Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis

List. Combo box. Managing layouts. Nested panels.

Newman and Lamming
Section 8.6

Lewis and Rieman
Chapter 4: Introduction and 4.3

Preece-Rogers-Sharp
Section 13.46

D&D
Chapter 12 (corresponding sections)

 

Homework 4 design due

Final project groups reported

Evaluation project issued

February 27, 2017

Lecture 7

User Studies

Overview of User Studies. Interviews. Observations. Comtextual Enquires. Questionnaires. Experiments.

Newman and Lamming
Chapters 5 (Chapter 10 optional)

Lewis and Rieman
Chapter 5

Shneiderman
Chapter 4

 

Homework 4 due

Final project topic reported

March 6, 2017

Spring Break

March 20, 2017

Lecture 8

Task Analysis and Task-centered design.

 

 

Understanding and modeling user activities. Task models. Systems analysis.

 

 

Newman and Lamming
Chapter 6

Lewis and Rieman:
Chapter 2

Preece-Rogers-Sharp
Chapter 7

 

Evaluation project due

 

March 27, 2017

Lecture 9

Extended Interface:
Help, Manuals, Training

First Project Design Presentation Slot

10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help.

 

Lewis and Rieman
Chapter 7

Adaptive Help Systems

Shneiderman:
Chapter 13

Final Project Design Due

April 3, 2017

Lecture 10

Interface Analysis and Evaluation

Second Project Design Presentation Slot

Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Informal testing and field tests.

 


Newman and Lamming
Chapter 8-9

Lewis and Rieman
Chapter 3 and 4

Shneiderman:
Chapter 2

April 10, 2017

Lecture 11

Accommodating to Individual Users

Lecture 12

Virtual Environments

Interaction and adaptation. Dimensions of differences. Adaptive systems

Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web. Virtual Reality and Augmented Reality

Shneiderman
Chapter 1: 1.5

Shneiderman
Chapters 6: 6.4-6.6

Jacobson's
Virtial Worlds Lecture

 
April 17, 2017

Lecture 13

Advanced Interaction Techniques

Direct Manipulation. Programming by demonstration. Tangible interfaces, Future of interfaces.

Shneiderman
Chapter 6: 6.1-6.3

 

April 24, 2017

Final project presentation

Final project presentations, reports. and installations due

Copyright © 2017 Peter Brusilovsky