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The materials for the future lectures are "best guess" and provided for better planning
Lecture | Objectives | Readings | Assignments |
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August 29, 2017 Lecture 1 Introduction Introduction to Java Applets Graphics Presentation in Java |
Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design. Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane. Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons. |
Newman and Lamming Lewis and Rieman Shneiderman Therac-25
Incident Deitel&Deitel |
Homework 1 issued |
September 5, 2017 Lecture 2 Human Virtual Machine Introduction to Servlets |
The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions. Client-Server approach, WWW as a client-server platform. HTTP protocol. Servlets. Simple Servlet Example. Forms and form data. Processing form data with doPost. |
Newman and Lamming Preece-Rogers-Sharp Deitel&Deitel |
Homework 2 issued Homework 1 due |
September 12, 2017 Lecture 3 Interaction Styles Dialog Programming in Java; Java Event Processing and Widgets |
Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces. Modal Input Dialog. Modal dialogs: JOptionPane. Java Event Processing. AWT and Swing. Widgets. Button class. |
Newman and Lamming Shneiderman D&D |
Homework 3 issued Homework 2 due |
September 19, 2017 Lecture 4 Interactive Programming Java Applications, Selection widgets |
Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming. Mapping between Java applets and applications. Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons. |
Newman and Lamming A tutorial on MVC design patter D&D |
Homework 3 design due |
September 26, 2017 Lecture 5 Anatomy of the Interactive System Design Process Java Lists and Layouts |
Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes. List. Combo box. Managing layouts. Nested panels. |
Newman and Lamming Lewis and Rieman Preece-Rogers-Sharp Shneiderman D&D
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Homework 3 due Homework 4 issued
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October 3, 2017 Lecture 6 Heuristic Analysis
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Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis
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Newman and Lamming Lewis and Rieman Preece-Rogers-Sharp
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Homework 4 design due Final project groups reported Evaluation project issued |
October 10, 2017 |
Fall Break, no class! |
Homework 4 due | |
October 17, 2017 |
Group Heuristic Evaluation Project presentation |
Newman and Lamming |
Evaluation project due Final project topic reported |
October 24, 2017 Lecture 7 User Studies |
Overview of User Studies. Interviews. Observations. Comtextual Enquires. Questionnaires. Experiments. |
Newman and Lamming Lewis and Rieman Shneiderman
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October 31, 2017 Lecture 8 Task Analysis and Task-centered design. First Project Design Presentation Slot |
Understanding and modeling user activities. Task models. Systems analysis.
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Newman and Lamming Lewis and Rieman: Preece-Rogers-Sharp
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Final Project Design Due |
November 7, 2017
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No class - use class time and room to meet on your projects |
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November 14, 2017 Lecture 10 Interface Analysis and Evaluation Using Personas in Design
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Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Informal testing and field tests.
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Newman and Lamming Shneiderman: |
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November 21, 2017 Lecture 9 Extended Interface: Lecture 11 Accommodating to Individual Users |
Interaction and adaptation. Dimensions of differences. Adaptive systems 10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help. |
Shneiderman Lewis and Rieman Shneiderman: |
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November 28, 2017 Lecture 12 Virtual Environments |
Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web. Virtual Reality and Augmented Reality |
Shneiderman Jacobson's |
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December 5, 2017
Lecture 13 Advanced Interaction Techniques |
Direct Manipulation. Programming by demonstration. Tangible interfaces, Future of interfaces. |
Shneiderman |
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December 12, 2017
Final project presentation |
Final project presentations, reports. and demos due |