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INFSCI 2470 - Interactive System Design

(Spring 2019, CRN 27796)


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INFSCI 2470 Course Plan

The materials for the future lectures are "best guess" and provided for better planning

Lecture Objectives Readings Assignments

January 7, 2018

Lecture 1

Introduction

Introduction to Java Applets

Dialog Programming in Java

Introduction to the course. Logistics. Goals of the profession. History of Interfaces. Iterative design.

Quick Introduction to Java. Applets. Drawing and writing on a Graphics Pane.

Modal Input Dialog. Modal dialogs: JOptionPane.

Newman and Lamming
Chapter 1

Lewis and Rieman
Introduction

Shneiderman
Chapter 1
: 1.1-1.4, 1.6

Therac-25 Incident
Vincennes Incident
London Ambulance Incident
Overdose Incident

Deitel&Deitel
Chapter 3

Homework 1 issued

January 14, 2018

Lecture 2

Human Virtual Machine

Graphics Presentation in Java

The case for knowing Human Information Processing for Interactive System Design. Review of memory and processors functions.

Java 2d Graphics in awt. Lines, colors, fonts, shapes, arches and polygons.

Newman and Lamming
Chapter 3

Preece-Rogers-Sharp
Chapter 3

Deitel&Deitel
Chapter 2; Chapter 11

Homework 2 issued

Final project issued

Homework 1 due

January 21, 2018

No Classes, Martin Luther King, Jr. Day

January 28, 2018

Lecture 3

Interaction Styles

Java Event Processing and Widgets

Overview of Interaction Styles and Paradigms. Command, Graphic, and Direct Manipulation Interfaces. Menus. Forms. Guidelines for Menu/Form interfaces.

Mapping between Java applets and applications. Java Event Processing. AWT and Swing. Widgets. Button class.

Newman and Lamming
Chapter 12

Shneiderman
Chapter 7

Homework 3 issued

Homework 2 due

January 28, 2018

Lecture 4

Interactive Programming

Selection widgets

 

Affordance and feedback. Event-Redraw Loop. Widgets and Models. Model-View-Controller (MVC) pattern. The Big Picture of Interactive Programming.

Label class. JColorChooser. Java Swing TextField and PasswordField. Checkboxes and Radio Buttons.

List. Combo box. Managing layouts. Nested panels.

Newman and Lamming
Chapter 11

A tutorial on MVC design patter

D&D
Chapter 12 (corresponding sections)


February 4, 2018

Lecture 5

Anatomy of the Interactive System Design Process

Specifying a design problem. Lifecycle models of interactive system design process: from waterfall to iterative models. A review of major ISD activities - User Study, Model building, Specification, Analysis of the design, Evaluation of the prototypes.

 

 

Newman and Lamming
Chapters 2 and 4

Lewis and Rieman
Chapter 1

Preece-Rogers-Sharp
Chapter 6

Shneiderman
Chapter 3

D&D
Chapter 12 (corresponding sections)

 

Final project groups reported

Homework 3 design due

 

February 11, 2018

Lecture 6

Heuristic Analysis

 

Evaluating the design with and without the user. Nielson&Molich's heuristics. Filling Usability Aspect Reports. Practicing heuristic analysis

 

Newman and Lamming
Section 8.6

Lewis and Rieman
Chapter 4: Introduction and 4.3

Preece-Rogers-Sharp
Section 13.46

 

Evaluation project issued

 

February 18, 2018

Lecture 7

User Studies

Evaluation project presentation

Overview of User Studies. Interviews. Observations. Comtextual Enquires. Questionnaires. Experiments.

Newman and Lamming
Chapters 5 (Chapter 10 optional)

Lewis and Rieman
Chapter 5

Shneiderman
Chapter 4

 

Final project topics reported

Homework 3 due

February 25, 2018

Lecture 8

Task Analysis and Task-centered design

Evaluation Project Presentation

 

Understanding and modeling user activities. Task models. Systems analysis.

 

Newman and Lamming
Chapter 6

Lewis and Rieman:
Chapter 2

Preece-Rogers-Sharp
Chapter 7

Evaluation Project Due

March 4, 2018

Lecture 8

Personas in design

Project Design Presentation

Personas in design, history and application of the approach

Personas at usability.gov

Personas at interaction-design.org

Final Project Design Due

March 11, 2018

Spring Break

March 18, 2018

No Class

March 25, 2018

Lecture 9

Extended Interface:
Help, Manuals, Training

Lecture 10

Interface Analysis and Evaluation

10th Heuristic. Interface elements. On-line Help. Documentation. Training. Hight-Functionality Applications. Peer help and intelligent help.

Analysis and Evaluation in support of design. GOMS. Formal Action Analysis with GOMS. ACT-R. Informal action analysis. Cognitive Walkthrogh. Interface evaluation. Informal testing and field tests.


Lewis and Rieman
Chapter 7

Adaptive Help Systems

Shneiderman:
Chapter 13

Newman and Lamming
Chapter 8-9

Lewis and Rieman
Chapter 3 and 4

Shneiderman:
Chapter 2

April 1, 2018

Lecture 11

Accommodating to Individual Users

Interaction and adaptation. Dimensions of differences. Adaptive systems

Shneiderman
Chapter 1: 1.5

 

April 8, 2018

Lecture 12

Virtual Environments

Hypertext and Hypermedia. History of Hypertext. Navigation and navigation aids. Web usability issues. Adaptive Hypermedia and Adaptive Web. Virtual Reality and Augmented Reality

Shneiderman
Chapters 6: 6.4-6.6

Jacobson's
Virtial Worlds Lecture

 
April 15, 2018

Lecture 13

Advanced Interaction Techniques

Direct Manipulation. Programming by demonstration. Tangible interfaces, Future of interfaces.

Shneiderman
Chapter 6: 6.1-6.3

 

April 22 2018

Final project presentation

Final project presentations, reports. and installations due

Copyright © 2018 Peter Brusilovsky